﻿namespace Engine.SceneryLightManager
{
    public class BaseLight
    {
        #region Private Fields

        private int color;
        private float positionX;
        private float positionY;
        private float positionZ;
        private float radius;

        #endregion Private Fields

        #region Public Properties

        public int Color
        {
            get { return color; }
            set { color = value; }
        }

        public float PositionX
        {
            get { return positionX; }
            set { positionX = value; }
        }

        public float PositionY
        {
            get { return positionY; }
            set { positionY = value; }
        }

        public float PositionZ
        {
            get { return positionZ; }
            set { positionZ = value; }
        }

        public float Radius
        {
            get { return radius; }
            set { radius = value; }
        }

        #endregion Public Properties
    }
}